Pencil currently supports the ability to import images, this can prove useful when making seperate designs outside of the program first, or using reference images to guide your animation, or if you simply decide to animate by hand first and import those images after. You can import a raster image at a particular frame in a bitmap layer by using the Import image… command in the File Menu under Import. Alternatively, you can drag and drop bitmap images from an external window onto the canvas. A key is created for each imported image. This is particularly useful when you have a lot of images. By default, the center of each image is set to the centre of the view. If you want to import your images at a particular location, use the select tool and drag a rectangle on the canvas. The images will be imported in the rectangle. If the images are larger than the rectangle, they will be rescaled.
NOTE 1: By importing images into selected boxes on the canvas that does not match the exact proportions of the image itself, it will produce a distorted image due to the fact that the image is literally placed in the box to fill every available pixel regardless of size or dimension.
NOTE 2: That you can also paste images from the clipboard, ie from other applications by copying/pasting (this currently pastes the top-left corner of the image to the center of the canvas).
NOTE 3: Additional functions have been added to allow a user to import image sequences into the timeline through the File⇒Import menu. The images will need to be numbered to be placed in the correct frame of the timeline.